โ† Hub ๐ŸŽฎ Paseo Verde

About Paseo Verde

A family-built place to play multiplayer mini games โ€” and a hands-on way to learn how real software gets made.

๐ŸŒฑ What is Paseo Verde?

Paseo Verde is a homemade game platform โ€” a little bit like Roblox, but built from scratch by our family. It's a hub where you can log in, browse a growing shelf of mini games, jump into multiplayer rooms with friends, earn points, and climb the leaderboards.

Every game lives in its own folder and plugs into a shared toolkit that handles the tricky parts โ€” logins, rooms, real-time multiplayer, scores, and settings โ€” so new games are quick to add. It runs on Node.js, Socket.io, and Supabase, and it's all written in plain HTML and JavaScript so it stays easy to read and learn from.

More than a website, it's a learning project: a place for the founders to practice real software engineering by shipping real games that real people play.

๐ŸŽฏ The bigger goal

Paseo Verde is a learning project dressed up as a game site. Instead of learning from a textbook, Anderson and Oliver build games that people actually play โ€” and along the way they pick up the same skills professional software teams (and small businesses) use every day:

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Software development & the SDLC

Planning a feature, building it, testing it, then shipping it โ€” the whole software development life cycle, one small step at a time.

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GitHub & teamwork

Every change goes on a branch, into a pull request, gets reviewed, then merged โ€” exactly how real engineering teams ship code together.

๐Ÿงฉ

Full-stack engineering

Game screens in HTML, Canvas, and JavaScript; a Node.js + Socket.io server for live multiplayer; and a Supabase database holding it all together.

๐Ÿค–

Working with AI

Using AI to generate game content โ€” like quiz questions and drawings โ€” and learning to do it safely, with secret keys kept on the server.

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Game design

Making games fun, fair, and easy to pick up โ€” tuning difficulty, scoring, and controls (including touch controls so they work on phones).

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Getting players (user acquisition)

Sharing games with friends and family, and learning what makes someone want to try something new.

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Keeping players (retention)

Points, leaderboards, and achievements that give people a reason to come back and keep playing.

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Customer service

Listening to players, fixing bugs, and acting on feedback โ€” because a real product is never truly "done."

๐Ÿ‘พ Meet the Founders

Anderson Chau

Anderson Chau

Co-Founder

Drummer ๐Ÿฅ, bookworm ๐Ÿ“š, and full-time Minecraft architect. Anderson can go from a drum solo to a 300-page novel to a giant pixel city before dinner โ€” and somewhere in there he's always dreaming up the next game to drop into Paseo Verde.

๐Ÿ”— andersonchau.com
Oliver Chau

Oliver Chau

Co-Founder

Math whiz ๐Ÿงฎ and puzzle-slayer. Oliver treats tricky game logic like a boss battle โ€” and usually wins. When he's not engineering the next feature, you'll find him deep in a Minecraft build, quietly plotting his next big idea.

๐Ÿ”— oliverkchau.com

โ† Back to the games